Wishlisting aside, this thing is garbage, if youre looking to spend 3 XP on Sharpshooter, just save the 1 XP and get Hard Knocks. Heck make it a 2xp exceptional permament! Frankly I think I'dd be happy to pay 4 or 5 XP for this card exactly as written. For this mechanic to be useful it ought to be a Permament card. Worse still, this thing Exhausts! You only get to buff one attack per round! I.E, a character that doesnt have this thing in play either has a small enough difference between and that a similar benefit would be accessible via Hard Knocks, Delilah O'Rourke or Well Connected, or the difference is so great that without Sharpshooter in play the Firearm's you aim to use it with are outright unusable (for example if you play Trish or Sefina).ģ) Useless! The only benefit of playing this thing is to get a statistical upgrade on attacks, something that a heap of other cards can do already, and do it better at similar or lower XP costs ( Delilah O'Rourke, Hard Knocks, Well Connected). You're getting this benefit because of an innate skill or difficulty difference, so you're paying the costs agove not to get a bonus on top of your good numbers, it's to replace bad numbers with good numbers. Guns are already cost and generally XP intensive so these are steep costs indeed.Ģ) Ineffective! In general, swapping for or the enemy -Fight- for -Evade- is a net benefit of +1 or +2. When the time comes to actually use this thing it's an action and 2 resources to play, on top of the XP. It doesnt have Icons that lessen the impact of having a useless copy of this in your hand. It has a number of problems that make it inferior to some routinely good cards, even some straight up mediocre cards are better at doing the things this one is supposed to.ġ) Unwieldy! This is an asset that specifically targets a playercard type.
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